Marmoset Toolbag is a full-featured 3D real-time rendering, animation, and baking suite, providing artists a powerful and efficient workflow for all stages of production
Role: Software Developer
As a software developer at Marmoset I was responsible for many different Tasks ranging from UI implementations to low level graphic features. I specialized on extending Toolbag to interface with external software packages as well as implementing a Plugin System.
Achievements

Python Plugin System
This involved implementing the Python C API, hooking it up to the internal object representations and generating and maintaining a Scripting Reference
Unreal Engine 4 Plugin
To make it easier for artists to import their .tbscene files and materials into Unreal Engine, I’ve developed an import Plugin that not only generates the required Mesh data, but also converts Toolbags internal materials into UE4 Shader Graphs
