{"id":822,"date":"2017-07-02T13:35:00","date_gmt":"2017-07-02T13:35:00","guid":{"rendered":"https:\/\/paul-nasdalack.com\/?p=822"},"modified":"2025-08-22T13:36:16","modified_gmt":"2025-08-22T13:36:16","slug":"marmoset-toolbag-3","status":"publish","type":"post","link":"https:\/\/paul-nasdalack.com\/?p=822","title":{"rendered":"Marmoset Toolbag 3"},"content":{"rendered":"\n<figure class=\"wp-block-embed is-type-video is-provider-vimeo wp-block-embed-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Introducing: Marmoset Toolbag 3\" src=\"https:\/\/player.vimeo.com\/video\/185022282?dnt=1&amp;app_id=122963\" width=\"500\" height=\"281\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><a href=\"https:\/\/www.marmoset.co\/toolbag\/\" target=\"_blank\" rel=\"noreferrer noopener\">Marmoset Toolbag<\/a> is a full-featured 3D real-time rendering, animation, and baking suite, providing artists a powerful and efficient workflow for all stages of production<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Role: Software Developer<\/h2>\n\n\n\n<p>As a software developer at Marmoset I was responsible for many different Tasks ranging from UI implementations to low level graphic features. I specialized on extending Toolbag to interface with external software packages as well as implementing a Plugin System.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Achievements<\/h2>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"256\" height=\"256\" src=\"https:\/\/paul-nasdalack.com\/wp-content\/uploads\/2025\/08\/python_powered.png\" alt=\"python powered logo\" class=\"wp-image-828\" srcset=\"https:\/\/paul-nasdalack.com\/wp-content\/uploads\/2025\/08\/python_powered.png 256w, https:\/\/paul-nasdalack.com\/wp-content\/uploads\/2025\/08\/python_powered-150x150.png 150w\" sizes=\"auto, (max-width: 256px) 100vw, 256px\" \/><\/figure>\n\n\n\n<p><a href=\"https:\/\/www.marmoset.co\/posts\/python-scripting-toolbag\/\" target=\"_blank\" rel=\"noreferrer noopener\"><\/a><strong>Python Plugin System<\/strong><br>This involved implementing the Python C API, hooking it up to the internal object representations and generating and maintaining a <a href=\"https:\/\/www.marmoset.co\/python\/reference.html\" target=\"_blank\" rel=\"noreferrer noopener\">Scripting Reference<\/a><br><strong>Unreal Engine 4 Plugin<\/strong><br>To make it easier for artists to import their .tbscene files and materials into Unreal Engine, I&#8217;ve developed an import Plugin that not only generates the required Mesh data, but also converts Toolbags internal materials into UE4 Shader Graphs<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As a software developer at Marmoset I was responsible for many different Tasks ranging from UI implementations to low level graphic features. I specialized on extending Toolbag to interface with external software packages as well as implementing a Plugin System.<\/p>\n","protected":false},"author":1,"featured_media":825,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[17],"tags":[38,37,28,29,22],"class_list":["post-822","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-project","tag-c-3","tag-commercial","tag-graphics-programing","tag-shader","tag-tools"],"_links":{"self":[{"href":"https:\/\/paul-nasdalack.com\/index.php?rest_route=\/wp\/v2\/posts\/822","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/paul-nasdalack.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/paul-nasdalack.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/paul-nasdalack.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/paul-nasdalack.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=822"}],"version-history":[{"count":5,"href":"https:\/\/paul-nasdalack.com\/index.php?rest_route=\/wp\/v2\/posts\/822\/revisions"}],"predecessor-version":[{"id":829,"href":"https:\/\/paul-nasdalack.com\/index.php?rest_route=\/wp\/v2\/posts\/822\/revisions\/829"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/paul-nasdalack.com\/index.php?rest_route=\/wp\/v2\/media\/825"}],"wp:attachment":[{"href":"https:\/\/paul-nasdalack.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=822"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/paul-nasdalack.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=822"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/paul-nasdalack.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=822"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}